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Showing content with the highest reputation on 03/18/2014 in Posts

  1. We're commencing building a multiplayer stress test stay tuned.
    2 points
  2. I concur that html5 is a much better alternative to VB6. As I said before, I hope that things go well and smoothly from here on out. I'm in no way trying to demoralize you and your team or make you feel bad, but unfortunately there's no way to get the point across without causing that to happen even a little bit.
    1 point
  3. I'm assuming the port to unity was scrapped. The real question is, how long did it take to create this tiny demo? Ninonline has gone through several revisions over the years, and last year alone it went from VB6(Which I thought was a horrible idea, VB6 is not well suited for making games) to Unity for several months, and now HTML5. This requires that all the ideas for the game be re-coded into a different language. My fear is that you guys have a lot of trouble making up your minds. Either not being able to stick with the original plan, or not doing enough research on what the best course of action is. When a new technology is decided to be used halfway through, most of that time previously spent goes to waste. I've been here for over 7 months and am now being told that the entire game's code has basically been reset and starting over from scratch again. It's completely understandable that you guys are a small team and things will take longer to complete, but please make up your damn minds. The only reason there aren't more people bringing up these concerns like me, is because the majority of your player base doesn't understand how ridiculous Ninonline's development has been. Whether it be because they don't understand the development process, or don't care and just want to play the game. I wish only the best of luck to you guys, hopefully you can stick to the plan and some real progress can be made after 7 months.
    1 point
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