Question

Posted

Since a lot of swords are very similar atm and there is not many variations in passives, I thought of an interesting idea for the Blood Katana.

It's description would be: "The sword feasts upon the blood of it's user, getting stronger and heavier the more wounded the user is."

Basically the lower your health, the stronger and slower the sword gets. Since the sword also glows red it could be cool that it starts glowing brighter the lower your health is. Something like this could also be done for the Blood Tonfa weapon.

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6 answers to this question

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Posted

Why are you trying to buff a weapon that you are using? Before you started using it you didn't dare make a post or think about buffing it. Now it's convenient for you and you want to buff it?

Blood Katana already does more melee damage than bone sword how much stronger do you want it to get?

It's fine how it is IMO

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Posted
24 minutes ago, JunPachi said:

Why are you trying to buff a weapon that you are using? Before you started using it you didn't dare make a post or think about buffing it. Now it's convenient for you and you want to buff it?

Blood Katana already does more melee damage than bone sword how much stronger do you want it to get?

It's fine how it is IMO

It was already said at a previous point that Blood Katana and Blood Tonfa will get a unique passive. I am just giving my idea what it could be.

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Posted

blood tonfas regen hp but i guess that isnt unique to the weapon itself. I guess it could work but blood tonfas are insanely strong. as for blood katana its so so.

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Posted

If blood katana got a passive like this it's initial dmg would have to be lowered.

But besides that point, I do not think Rory could program in so many technicalities into a sword for this type of game.

  • 0
Posted

+5 chakra on a class that uses chakra pretty economically as it is and health regen plus it still chunks like a son of a gun. Great sword as it is, bandit blade's chad younger brother.

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