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Posted

It is a much more interesting approach with preset clans, rather than the current "Family" system, that we (players) are using.
It would lead to, as you state, more RP occurrences for players where RP normally wouldn't be a factor.
For instance, a long-time rogue ninja could be a part of a noble Leaf or Sand clan, almost forcing them to RP with one another on an encounter.

  • Like 3
Posted
16 minutes ago, Takami Suwa said:

Well some stuff looks cool indeed..
Tho what about an option of being clanless? Not everyone in a village is supposed to be in a clan, right?

We can certainly offer the option for that, but the chances of people choosing it will be much much lesser because most people will want to be included and get at least one of the benefits.

  • Like 1
Posted

These are some nice ideas and will be fun to see the different clans and abilities of each. Let me know if you need a extra hand in this :D

Posted

Well, I am, and will always be opposed to player made clans. 
It would hurt me if I were to see some troll clan named xXx_PusyyDestroyers_xXx walking around the town :)
So yeah, proceed with preset clans, many people prefer that.

Posted

If clans do get their own jutsu I could only tolerate clans with extra abilities being made if they are not to access for example, forbidden jutsu. I wouldn't want to be at disadvantage just because I am not in a clan.

Also, there's nothing really wrong like you try to point out with the current ones. The large clans that were made example Kuraen, Hozuki, Mirana, Sasayaki all function and were large/semi- sized groups that became more than just an ingame clan. Some even already have their own uniforms.

So in my opinion forcing players to only choose from selected few clans instead of creating their own, limits the possibilities of imagination and rp and simply amassing a horde of players into few clans isnt really good idea.

Also Name-changes do not affect gameplay in anyway since the game is rp/pvp, again taking out the freedom and possibilities just to make some ban-tracking job easier... Joining a clan will never feel permanent if you dont commune with other members and just do it for the name change or for some "ability"... sigh

PS. Game already feels limited because of certain "rules", don't make it less so. Also I am in no way trying to disrespect or bad mouth the ideas set by the development team and am simply stating my honest opinion on the case.

 

 

  • Like 6
Posted

If clans get benefits like their own jutsu, then people who do not pick a clan should get a bonus as well. Perhaps like 15 extra stat points at character creation. Some people don’t want to join a group. And with this system it’s almost forced. 

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