Ueda Posted May 27, 2014 Author Report Posted May 27, 2014 @Shauri It's not a real Jutsu! Was just a mock up I did as a style test for future wood Jutsus. 1
Mart456 Posted May 28, 2014 Report Posted May 28, 2014 I figure that once the game first releases there will be a level cap, which means the amount of jutsu in the game at first will be limited. Curious to know how many the team plans on incorporating into the game at first. I know there are a lot of Earth style jutsu, Fire, Wind, Water, and Lighting, but based on our level caps at first I wonder how many we can learn based on our elemental release.
PrinceLoliFutanari Posted May 29, 2014 Report Posted May 29, 2014 @Rory 1.increase the rock pillars time they stay, isn't it supposed to be a behind 2. Change the name to Wood Pillar Technique or make the design of the rocks more bumpy and closed in 3. Make a "Oh shit, I just got hit!" animation, also it if you could those kanji signs when you get hit, just looks cool to me That's all the feedback I have for today. Keep it up Rory, your doing great!
Ueda Posted May 30, 2014 Author Report Posted May 30, 2014 @Rory 1.increase the rock pillars time they stay, isn't it supposed to be a behind 2. Change the name to Wood Pillar Technique or make the design of the rocks more bumpy and closed in 3. Make a "Oh shit, I just got hit!" animation, also it if you could those kanji signs when you get hit, just looks cool to me That's all the feedback I have for today. Keep it up Rory, your doing great! 1. Stuns will be balanced later, having your enemy stunned for too long is OP. 2. http://snag.gy/hD8je.jpg that's wood. Wood will have a Square cage in the future. 3. You don't understand how much work this is, it would take months of editing paperdolls to get one new frame in. I'm the only active artist, with a little help from Fernando atm. 1
Gallighanmaker Posted May 30, 2014 Report Posted May 30, 2014 As a game developer, I know how difficult it is to create, think and perform, but I have to give my compliments for this wonderful animations, the characters and the atmosphere I'm seeing. I look forward to testing the game, I'm a fan of naruto and this project has exceeded all I've ever seen so far. Congratulations guys. One question, which engine do you use? Eclipse Origins, crystalshrine or something like that?
Ueda Posted May 30, 2014 Author Report Posted May 30, 2014 We're using an engine built on top of Eclipse Origins at the moment the engine created by @Robin Thank you!
Iyamarashi Shin Posted May 31, 2014 Report Posted May 31, 2014 @Rory It's like you knew i was going medic first wipe. Thanks for the update and keep up the good work!
Liomli Posted May 31, 2014 Report Posted May 31, 2014 Hmm, a "get-hit" scenario doesn't exactly need a new animation state. I think shifting the character back and forth or shaking it would mimic it enough. The stronger the impact, the more the character shakes.
Liomli Posted May 31, 2014 Report Posted May 31, 2014 Don't think it would look any worse than no apparent reaction.
paramontana Posted May 31, 2014 Report Posted May 31, 2014 Good job Rory, the animations look fukken great man! Keep it up.
Guest Glitch Yagyu Posted May 31, 2014 Report Posted May 31, 2014 There is also a lightning senbon technique that wasn't in the thread, just wanted to point that out for any future lightning users ^_^
Musab Posted June 1, 2014 Report Posted June 1, 2014 the lightning senbon has been shown in a previous development log Amazi
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