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Showing content with the highest reputation on 01/25/2021 in Posts

  1. ngl it's a bug but i'd be happy if this feature was implemented for rogues. It fits thematically especially since you're always fighting outnumbered as a rogue
    5 points
  2. Hi guys! Your friendly Peace List of the Leaf Sasori here! Telling you how to duck fights if scared of zerg! All jokes aside, this bug can be pretty harmful when used like this. I see that now. I never thought it was too bad until I was shown it could be used as a free escape rather than just quick travel so here it is in action. EDIT: This can be done from any Dodgeball NPC. I don't know what causes an account to bug but not everyone, or account, can do it.
    3 points
  3. So apparently when there's no event on rouges can just go to the dodgeball NPC and leafletting them spawn at any of the 3 spawn point without BI, this can also Be used to complete missions such as Daimyo express.
    3 points
  4. I think currently fighting BI warriors is just frustrating, especially since the DZ is small enough that extended fights can easily be BI warriored even at maps quite far away from hospitals. I would like to suggest a rework on how BI works The problem: It is too easy to BI warrior maps far away from the hospital, fights automatically become unwinnable (unless your group is very large) My suggestion: Lock players inside safezones while on BI, i.e. they can only use safezone maps while they have BI Reasons for this: Village defence would remain unchanged. It allows players to still defend inside their village and close territory against large raids (GD, Maps where noobs train). Because of how maps link, players sitting in DZ would still have to pass through players Would make fights close to village more enjoyable, rather than relying solely on finding players deep in DZ Players abusing BI to claim bounty would be less prevelant (I know people like this but I think it takes away from the point of being high on the bounty book. That should be earned, not artificially preserved) Let me know what you guys think.
    2 points
  5. As I start going bald irl, I remember back to my glourious bald head in game. Allas, I have bought a few hairstyles and I can not go back to my beautiful shining head. I suggested this once before, but here it goes again; Make bald an option in the cash shop! Bald is beautiful!
    1 point
  6. I am surprised that all of these plans are finally completed and I enjoyed all of these updates SO thank you for these updates @Ueda Will we see a newer plan for content for 2021 and further because I love to read these kinds of development logs?
    1 point
  7. 1 point
  8. There's a reason why people don't gain anything when they're on bi. This would allow low lvl players who constantly have missions to go into dz and do their missions. A person on a low level will definitely not have a chance against someone who's hunting. Locking maps while on bi sucks and shouldn't be allowed.
    1 point
  9. Your stats should decrease the more and more you die while having BI.
    1 point
  10. A better solution would be making the Battle Injuries de-buff worse and worse if the player keeps dying with BI on. This would make them less and less relevant if they do try to be a BI warrior and would also be in line with the RP aspect of the game. For example, you die once you have BI 1, you die again while on BI 1, you get BI 2, then 3 (Same cooldown just worst stats)... Something along those lines. Locking people in safe-zones isn't healthy just like BI warrioring isnt.
    1 point
  11. 1 point
  12. HELLO GUYS! So, alright, I kept in mind there's that feature making people run faster, but I had no clue it's actually so significant. The moment one of the Akatsuki members killed me yesterday made me realize of how big of an impact that makes. I completely understand I stood no chance in a fight, it was okay for me to lose, but the fact I couldn't even run was just hilarious and totally unfair. The movement speed gap was huge as a canyon. I swear, I saw him moving two tiles per second while I barely moved one in the same period of time and he wasn't a Taijutsu user. I've had contacted the same person that killed me after the fight, and the funniest thing is that he told me there's people way faster than him. If I couldn't even move away from this guy, what'd happen against those he spoke about? I had no clue if someone made a post about this yet, but I'd categorize that as one of the most persistent bugs I experienced so far. I'm not one hundred percent sure if the movement speed also is correlated with ping, it might be too, it surely is for some extent, but that's something we kinda have no control of, I guess? The refresh rate impact on the other note can be dealt with, I believe. I we all share our thoughts and experiences on this there, Ueda and overall, the staff team might notice that this really is a troublesome thing that'd be better fixed. So, if I might ask you, write about things you had witnessed. I'm sure I'm not the only one. On whichever side you are on, the faster one or the slower, share your experiences. FOR ME... My monitor has 75hz refresh rate. I have had noticed that I'm definitely faster than some people and slower compared to some individuals too. My ping oscillates in 100-120 with pingzapper on, meaning I have no trouble with it. I often do see a person that is far ahead of me, and when we both run in one direction, I'm after some time either by their side, or just ahead of them. On the other side, there's a lot of people that do the same to me. You can tell that is pretty confusing and unfair, especially in PVP that is the biggest aspect of this game.
    1 point
  13. You can fake kllls the same way baka
    1 point
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