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Showing content with the highest reputation on 01/24/2021 in Posts

  1. I think currently fighting BI warriors is just frustrating, especially since the DZ is small enough that extended fights can easily be BI warriored even at maps quite far away from hospitals. I would like to suggest a rework on how BI works The problem: It is too easy to BI warrior maps far away from the hospital, fights automatically become unwinnable (unless your group is very large) My suggestion: Lock players inside safezones while on BI, i.e. they can only use safezone maps while they have BI Reasons for this: Village defence would remain unchanged. It allows players to still defend inside their village and close territory against large raids (GD, Maps where noobs train). Because of how maps link, players sitting in DZ would still have to pass through players Would make fights close to village more enjoyable, rather than relying solely on finding players deep in DZ Players abusing BI to claim bounty would be less prevelant (I know people like this but I think it takes away from the point of being high on the bounty book. That should be earned, not artificially preserved) Let me know what you guys think.
    5 points
  2. As I start going bald irl, I remember back to my glourious bald head in game. Allas, I have bought a few hairstyles and I can not go back to my beautiful shining head. I suggested this once before, but here it goes again; Make bald an option in the cash shop! Bald is beautiful!
    3 points
  3. Your stats should decrease the more and more you die while having BI.
    3 points
  4. Idk but having the sword req being at 80 str to doing a little more dmg as someone with 120 seems okay at the moment that's 40 extra stat points you can put into str to do alot more dmg than ppl with those other swords
    3 points
  5. 2 points
  6. A better solution would be making the Battle Injuries de-buff worse and worse if the player keeps dying with BI on. This would make them less and less relevant if they do try to be a BI warrior and would also be in line with the RP aspect of the game. For example, you die once you have BI 1, you die again while on BI 1, you get BI 2, then 3 (Same cooldown just worst stats)... Something along those lines. Locking people in safe-zones isn't healthy just like BI warrioring isnt.
    2 points
  7. Hi guys! Your friendly Peace List of the Leaf Sasori here! Telling you how to duck fights if scared of zerg! All jokes aside, this bug can be pretty harmful when used like this. I see that now. I never thought it was too bad until I was shown it could be used as a free escape rather than just quick travel so here it is in action. EDIT: This can be done from any Dodgeball NPC. I don't know what causes an account to bug but not everyone, or account, can do it.
    1 point
  8. Currently Samehada is 2nd weakest 7SM Blade and here is why: -Regens 10 chakra constantly flat with no way to increase the amount it gives, unlike Bone Sword and Kubikiri which can be raised by upping your chakra -Deals 45 Base Damage when there is other swords that deal just as much or close to it for the same damage or faster hits -Slow Swinging Speed 3rd to Nuibari's and Kabutowari's slow speed. -Wrapped Icon which we all wanted the shark skin version. Now we have reasons to buff Samehada, and I would like to suggest my spin on things to change make this sword better. 7SM Blades are suppose to be the most powerful swords in the game, but with the latest release of content and the constant adding of new swords they are slowly starting to fall behind. So below is my changes/buffs to them and why: Reduce the Chakra boost from +50 to +35 Instead of the Chakra regenerated being a flat 10; Let the chakra being regenerated be based off the wielder's Health or Chakra. Let the sword drain -5 chakra from the wielder as well since Samehada is a living organism and survives by feeding off its wielder's chakra. When melee an opponent or mob let it take 5 or 10 chakra per melee hit landed. if opponent Chakra is 0 let it take a static 5 or 10 HP added to damage of melee. There is only a 3 damage difference between these 2 Swords. As the Level cap increases stronger swords will continue to be added. We don't even know how strong the swords from the Village Bosses are yet. 7SM Swords are suppose to be the strongest but as the game progresses they are starting to become weaker than the newer swords added.
    1 point
  9. If bi is changed to be more restricting, it should be balanced out by having a method to speed up the duration. One example could be adding a jutsu in the hospital that will remove bi after a 4 minute stand cast time.
    1 point
  10. Hi everyone, Hope you all liked this 3 vs 3! This time I am preparing this forum a week in advance so you all have time to prepare your teams! Rules will be the same than last week : - No Pills -No summons -No Org Buff - IMPORTANT ONE: NOT USING ME AS JUTSU WALL WHEN I GO DOWN FOR THE SCREENSHARING!!! - RIP VIPE - Charms are Authorized. Prices for this tournament: First place - 4 Nin creds/member Second place - 2 Nin creds/member Third place - 1 Nin creds/member 28 Nin creds. Thank you DeathMall for donating them so this tournament can happen If you get a team, please write your team here. This event should happen next week-end.
    1 point
  11. - needs to be lvl locked we don't want lowbies to get hurt by this - will have too much of an impact on people just doing dailies/farming/ running around doing normal stuff that had nothing to do with BI in the first place - does not rlly stop anyone from bi warrioring when it comes to defend raid points or just a village raid - will negatively affect rogues more than anyone I suggest to make the HP cap you lose with bi scales with lvl instead the high ur lvl the more hp u lose from BI bi warriors would ve way easier to deal with and without hurting anyone rlly
    1 point
  12. Lock them in hospital, I’m tired of fighting back the same guy for 5 minutes straight after he got stomped 10 times in a row.
    1 point
  13. Yo everyone, Cancelling event until new order..gotta finds solutions for things
    0 points
  14. I know many nin online players like the idea of kekkei genkai. But the reason it is stupid to add is that: Every player would run around with sharingan and be wannabe Sasuke and Itachi. My Idea: I thought up a great solution. This will feature a new equipment slot, which is "eyeball". Let's say there is a way to obtain eyeballs, from maybe bosses or some hard way. This way we can have different eyeballs that drop from bosses that are clones that have these kekkei genkais. Sharingan, Buyakugan, etc. And once u equip them they will grant u a single jutsu. That will stand out and certainly be usefull. Ability suggestion: Sharingan is known for its prediction and speed. Maybe it had a passive that gives u dodges. The dodges would work as a sub, but it would probably look different. Let's say it can stack up and once it's stacked up it has 2 dodges. Which will dodge attacks and jutsus. Also, let the item have a "+20 agility" for realism. Buyakugan is another famous kekkei genkai famous for its eyes. This one could have a passive that can see the other player's chakra. This would be useful for knowing when to harass and when to be careful. And let the item have a "+20 strength" for compensation for the Sharingan and the broken stat boost items certain village orgs have. Eyeballs should be able to be tradable and could function as a normal item. Basically an eyeball transplant between users. That will work as a good unique cool item to hunt for. What do yall think? I would like to hear some feedback. Edit: In terms of copyright strike, it does not have to be sharingan. It could be something made up and similar :p
    0 points
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