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Showing content with the highest reputation on 12/16/2020 in Posts

  1. Hello everyone, my name is obviously Lastant and I've been playing Nin Online for awhile now and I love the game. It reminds me of my childhood days playing BYOND but at a much bigger level, today or late last night I created some pixel-art for Nin-Online, it's something I used to do and I would love to start again. So what you are about to look at is an outfit I made and from the help of @Korra for her idea to use her discord profile picture! So what you are looking at first is a male and female version of the outfit. (It was meant for females but I tried to make a male version) And this is what I got the idea from I'm sorry the picture turned out so huge, blame Korra! Haha jokes. I also wanted to make the arm bandages she is wearing in the picture and came up with this. I noticed that the female community is always talking about new content for females, I am not sure if @Ueda will add them to the game BUT I will continue to create more and more hairstyles and outfits! I am doing all of this because I really like Nin Online and the possibility of helping create content for the game is great. I will keep continuing to make things such as (Hair Styles, Outfits, Weapons, Etc) and if Rory want's to add it to the game I have no problem with that, all I would need is the sprite sheet and also, I can create the inventory slot pixel-art it's no problem at all. I do not have any names for these items, I am not good at making names!! Anyways, thanks for reading and enjoy! - Lastant
    4 points
  2. Back in the day when I was still new to Nin online the very first thing that stood out to me is, well, the pixel art! up until than I wasn't really familiar with pixel art nor did I ever play a game with such esthetics. And so I was thrilled and tempted to start creating pixel art ,and that's how I first got into pixel art~! I started creating mostly hairstyles for the game, which I intended them to be in. I thought of posting those a long time ago to the public but I ended up sending it only did for a few people or keeping it to myself. I believe this was my first ever pixel art creation. created on January 30 2018 at 11:01 And I was really happy with the results back than. I wanted to add that into the game and so I contacted @Ueda about it and he said that "it looks too similar to 2 of the current hairstyles in-game and we're holding back on adding hairstyles at the moment because we have a little too many!" which really, he was right, they were too similar. Later on I also made Cosmetics, and I wanted to have an in-game goggles of naruto just like in the show! created on February 03 2018 at 12:02 I also Contacted @Ueda for this but he never really replied to it, later on they added a headwear item which is the Green goggles, which I really liked by the way, though I still don't know if my pixel art concept was the one to cause the addition of the green goggles. My first attempt to create a hairstyle obviously didn't make it to the game, But I still wanted to create hairstyle like it for the game, I also wanted to keep elements of the first attempt like the spikes and subtle flow! and I also noticed that In my first attempt I used the "old" colors which looked outdated, so I went on and used the "newer" colors (which are more purple!) and those are the results. ---> =====> created on February 15 2018 at 17:02 Those are a few points of my process, which I showed to some people and also @Ueda and @Sezu ,except for the Last one which I didn't show them (The one on the right). They were all kind and supportive in their response, which I deeply appreciate! More Cosmetics! And this time it's Zabuza bandage mask, and I was hoping to add this into the game too. created on May 16 2019 at 08:05 Though I never got to send it to someone, it was later on added to the game anyway. Moving on, I also created this! I really thought this could fit into the game, but I also ended up just showing it just to a few people. created on December 24 2018 at 20:12 Can you tell who it is? Looking back, really all I ever wanted is just to contribute, and that still stands to this day I'd like to contribute as much as I can whenever. If you liked some of my work let it me know! I might keep posting more of my work here. I'd love to hear what you guys think! Thank you again for reading this post, Fumma master out!
    2 points
  3. Thanks god there's no more favouritism or communication skills
    2 points
  4. After listening to @Ueda and @Serias talk about the vision of the game and the amount of effort that went into implementing the Hidden Mist Village and the Hidden Sand Village me and my friend @SpellWiz started brainstorming ideas and a village layout for the Hidden Cloud Village. This is what we came up with, because Rory and Serias appreicate any playermade content that could contribute to future development and success of NinOnline Basic line-art of cloud village layout I imagine use of flicker pads and bridges to traverse the village Exclusive Passive: Body Flicker range is increased by 2 tiles. Decently balanced mastery. Similar to Sand's perfect cloak. Due to the Cloud Village's structure, it's ninja have adapted to traverse the large gaps. Exclusive Combo Mastery: Laser [Water / Lightning] Ninja from the Cloud Village have passed down techniques that utilize Storm release to create focused lasers. Exclusive Alternate Mastery: Cloud-style Kenjutsu [Weapon Master] Agility-locked sword(s) with agility-based weapon master skills. Can use strength-based weapon master skills with the cloud-locked swords, and vice versa. Agility and strength-based weapon master skills share respective cooldowns. Any cloud-locked swords have lower base-damage than current swords, but higher attack speed. Level 10: Cloud-style Backlash Slash Free-aim-based skill. Charge and perform an upwards slash, interrupting casting jutsu on-hit. 1-2 tiles directly in-front of the user and 2-1 second standing-running cast-time based on level. Level 15: Cloud-style Reverse Beheading Free-aim-based skill. Spin instantly, dealing damage to all enemies within 1 tile. 1s - Instant cast-time based on level, 1 tile radius in all directions. Level 20: Cloud-style Riposte Free-aim-based skill. Users swiftly lunge forward creating an extended range of up to 3 tiles. 3-2 second running cast-time based on level. Level 25: Cloud-style Afterimage Strike Target-based skill. After seemingly splitting into 3 from the intense speed, users instantly move in-front of and attack their target up to 3 times instantly. 2-1 second running cast-time and 3-7 tile range based on level. The user briefly appears surrounding the target on all sides except directly behind them, and any spots unavailable reduce the amount of hits. Level 30: Cloud-style Deception Beheading Substitution-based skill. The user feigns Substitution Technique, preparing to counter. Before receiving an attack, they reappear right in-front of the attacker and launch a counterattack. Level 35: Cloud-style Crescent Moon Target-based skill. Makes the user instantly move in-front of their target and widely slash, creating a large crescent shape hitting all enemies within 2 tiles on all sides of the user, except directly behind. 2-1 second run-cast and 2-4 tile range based on level. Exclusive Summons: Drill Bird Walk/Flicker. Lunges forward to attack head-on with it's beak, creating an extended range. (2-6 tile range based on level) Not as ugly or huge as Pain's monster. Baku Stationary/Target-facing. Pulls in all enemies in a cone-shaped radius. (3-7 tile furthest-point range and 1-2 tile knockback towards summon based on level) Not as huge as Danzo's monster. Or a simpler elephant. Exclusive Organization: Kinkaku Force 5 Members. Aimed to be a heavy team-play based squad. Bashōsen (Fan): Weapon-slot item with jutsu-on-basic. Random large-scale element-based attack is released on auto-attack. High damage, as well as effects based on element. Cost 100 chakra per-cast. Gives 25 intellect. Kohaku no Jōhei (Pot): Weapon-slot item with jutsu-on-basic. On use, pulls target towards snared user. (Think 1 tile knockback towards the user, 2 tiles if target is below 50%) Consumes 100 chakra per-second. If a target is touching the user, while below 20% health, they are killed and instantly sent to their hospital and counted as a kill for the pot's user. Gives 25 fortitude. The next three are a testament to the "team-play" design of the organization Kōkinjō (Rope): Weapon-slot item with jutsu-on-basic. Upon the user successfully landing an auto attack on a target without "Word Soul Leak", "Word Soul Extract", "Word Soul Seal", nor "Word Soul Sentence" debuffs, 100 chakra is consumed and the target receives the "Word Soul Leak" debuff for 30 seconds. Gives 25 agility. Shichiseiken (Sword): Weapon-slot item with jutsu-on-basic. Upon the user successfully landing an auto attack on a target with "Word Soul Leak", 100 chakra is consumed, the target's "Word Soul Leak" is removed and they receive the "Word Soul Extract" debuff for 30 seconds. A linked, targetable and invincible, "Word Soul" mob is spawned at the location for the debuff's duration. Gives 25 strength. Benihisago (Gourd): Weapon-slot item with jutsu-on-basic. Only with a "Word Soul" mob as a target, on use the user pulls the target towards themselves. (Think 2 tile knockback towards the user) If the target touches the user, it is unspawned and whomever it is linked to has "Word Soul Leak" removed and receives the "Word Soul Seal" debuff for 30 seconds. After "Word Soul Seal's" duration you receive "Word Soul Sentence" for 30 seconds, during which you are pulled toward the gourd's user. (Think 2 tile knockback towards the user, 3 tiles if target is below 50%) Anyone touching the gourd's user while under the effects of "Word Soul Sentence" are killed and instantly sent to their hospital and counted as a kill for the gourd's user. Consumes 50 chakra per-second while pulling anyone. Insignificant chakra results in the inability to pull "Word Soul" mobs, as well as no one with "Word Soul Sentence" being pulled in. Those affected by "Word Soul Sentence" are only pulled while the gourd is equipped. Gives 25 chakra. Cloud Village is years-away content, and I expect literally nothing to come of this post besides simple chatting. For most things I have given example cast-times, ranges, etc. but more balancing would be required for any actual implementation. The organization items may sound a bit OP or over-tuned, but compared to puppets/ssm I would defend the suggestions. Specifically, the 3-man combo items would require 100 chakra each and 30 seconds to execute 1 person, which a 3-man squad should be able to do easier than using these items. The theory is 3-man comboing the healers and killing everyone else. Also, the Gourd user would be a target the entire time to stop the effects of "Word Soul Sentence." There's also the village layout; according to the devblogs, round buildings are especially tough...that's the entire village. Flicker pads is a personal preference, as I feel that it would be cool to traverse the village that way. Based off the basic line-drawings, a pure conversion to pixel-art and mapping wouldn't be possible, but the ideas are there.
    1 point
  5. Akatsuki is Recruiting We currently have 1 position open for recruitment. We don't believe in favouritism and simply want the most skilled ninja we can find. This will follow a new recruitment method as of today. The Process - Anonymous trial: this trial will be held in toad village and is therefore open to any ninja. - It will be a series of PVP challenges - no further details will be provided. - 10 day trial period once you join Akatsuki - discussed further upon passing toad village trial Requirements to apply - Any Village - Level 50+ - Having an Elemental / Medic combo will increase your chances Please DM me directly to book a trial at toads Use this format: Name: Masteries: Level:
    1 point
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