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Showing content with the highest reputation on 11/21/2020 in Posts

  1. Intro. Flicker is in my opinion, and many others, the most annoying and broken jutsu of this game. It breaks every bits of balance between masteries to a point many change occured due to jutsu pairing way to well with it. Wild slashes, firewall, earth spikes etc. Why does it anihilate the balance? Jutsu's are made with cons. You throw a fire ball but you must cast it. You stun an enemy but you must be in melee range. Imagine not being required to be in melee range to land this last one. Now you have something not working like it was intended to be. It is precisely what Body Flicker does. Makes most of the skill shots free to land and gives ''range'' to jutsu's that were meant to have a very low range. Imagine lighting cutter being instant. We all agree that would be broken right? It needs its cast time to be balanced. Why doesnt that apply to techniques like poison scalpel? Or tai/GF techniques. Why is wind claw being landed without any counter play? Paired with body flicker, those jutsu's are as strong as an instant lighting cutter and it destroy the way they were meant to be used. Why does it go against the way Nin Online is? Nin Online is a MMORPG focused on hard work, skill, and the journey you live with others. The current Body Flicker makes fights easy and creates free combo's that you cannot dodge. It is a total skill killer. Instead of practicing their aiming, people practice their combo allowed by flicker. That's lazy work, yet amazingly rewarding. It makes fights conveniant. From my perspective. Instantly teleporting to your enemy to land a free hit is just unbalanced. It sounds like minato's flying raijin and it annoys me. Combo's made with flicker deals too much damage and its mostly unavoidable. People have become really flicker dependants and it is a really bad thing. Many ''top tier'' players would not be as famous if flicker wasnt there. Please keep this topic about flicker and dont talk about sub punish or village weapons. Those are other problems that requiere an entire post. Lets not get this out of hands. Here you can see someone cancel someone's cast while walking.
    3 points
  2. Hi everyone - Todays design was inspired to update one of the most classic Nin Cash shop items - The color scheme is that of Raging Bandit - Items / New Jira Vest - It would fit in nice with current in-game items / cosmetics I hope you like it! Share your feedback @Ueda
    1 point
  3. Flicker is not broken, and I think you know it. Masteries like Earth,Lightning,Water,Fire,WM (both path), Bubble barely benefits from it if not at all. That is a fact that you will never be able to deny, this brings my point where FLICKER itself is not broken since only a minority of masteries benefits from it... wich yes becomes tilting overtime because it's the meta. As far as GF and Tai combos, they're annoying but you can combo them mid combo since they knockback and does not stun. It is annoying to play against but there is some kind of counterplay. Now the main problem is INT WIND users benefitting from a STR WIND Jutsu (Tornadoes , that only requires 20str) that stuns and allows them to deal around 500-600 damage off flicker with 100 int only. INT MED is also a problem since it's a free stun with only 4sec CD, when in my opinion it should not, changing its hitbox and take off the stun would help, changing the effect would also be a nice thing. The game is balanced around the basic jutsus, not the other way around and instead of being so stubborn you should accept it. Changing one of them would affect the whole balance since EVERYONE has access to it. You think it would be more easier but it might make things even more complicated later on.
    1 point
  4. I suggested this once before. You could make it 0.5-1 sec run cast and have a special animation depending on which village you are from so that its obvious you are about to use flicker. Like leafs swirling around you for leafies, dust for sand and mist for mist nins.
    1 point
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