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Showing content with the highest reputation on 05/04/2019 in Posts

  1. I understand the design philosophy behind the game, and it is one you will not encounter in modern day MMO's because they prioritize membership over anything else. When everything is driven by membership, everything becomes about accessibility. I appreciate the mentality you have, but I think Nin suffers from a theory vs. practice issue. This isn't something that is easily solved either. In theory what you've described is how things should play out. There should be a more varied sense of things, but theory rarely calculates for how people will play the game out. Things like village population, off/peak hours, mission randomness, PvP in general, etc account largely for the pacing of the game for many. If you are leaf, invading another village for missions is probably easier. If your hours in-game vary, your entire set of interactions change. If you roll 2 out of 3 "bad" missions for 2-3 days straight you might feel less inclined to continue. If you die repeatedly to lvl 50's you might feel more inclined to rush to 50 because strength is simply tied to a higher level. There is no easy answer to any of these questions because it's just the reality of things. Could RP be more present at earlier levels? Possibly. Could events be more RP related than strictly PvP? Maybe. I sadly fall into the category of not having a ton of time to dedicate to the game anymore, so it's hard to effectively provide solutions that even apply. I appreciate the post and continued interaction.
    2 points
  2. nub we have @Deviax's calculator now!
    1 point
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