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Showing content with the highest reputation on 12/14/2016 in Posts

  1. Late Nights and Puzzling Motivation - Stephen's Dev Log Sup Ninjas, Some of you might have noticed that I haven't posted anything in this section of the forums since I revealed the "Underground" and some of it's mysteries. However before you get your hopes up and think you're going to see some sweet sweet teasers I just wanted to warn you that this post is going to be a bit... wordy and less visual. Over the past couple weeks, I've been planning and re-organizing myself for what only can be called the longest working month of my NinOnline career. As I write this at about 5:09am on the eastern coast of the United States, I am reminded how grateful I am for the opportunity to work on such a lively and recently.... expansive project. No amount of gratitude could fully be given to @Rory, @Seth and even @Akiro for giving me the chance to work on something that I've been part of the community of since the early 2000s. Thank you to each of you, however; for the community members reading this I bet you're wondering why I'm even posting this as a development log? Well question it no further because for the last few days I've been hard a work cushioning the current content that you know and love with a bit more fluff to make your stay with Nin Online a bit more comfortable. What is cushioning, and why would this effect everything you know and love about NinOnline? Well to be completely honest, I can't tell you the exact details. Consider this entire topic to be a verbal teaser of things to come, for now enjoy a brief look into my near-daily process and what I've been doing for you! Design These past few days have pushed me towards an amazing growth spurt of creative ability, I've designed things that we haven't previously used in any of the current areas of NinOnline's world and hidden them in such a way that you'd never guess they were even tucked away right below your bloodhound-like noses. From the most obvious changes to the smallest tweaks of existing areas, you'll find more things in areas that you've probably written off as "completed" or "dull". My goal for the next month is to design puzzles, areas, mazes and even encounters that will push me and perhaps even you to the limit! I've thought about what I've wanted from this game, and I'm even thinking of things that weren't even thought possible before. I can't show you what I've been working on mostly because it'll ruin the fun of you figuring out how it all works, but I absolutely believe that you will love what I've come up with and have placed gently into certain areas of the game Inspirations Pardon me for this but I've always considered myself to be a bit of a thinker and puzzle-geek so when I started to design these new experiences I put my mind in a place that even I haven't put myself in since I first picked up my Nintendo 64 Controller and embraced the puzzling world of Ocarina of Time. I'm a fan of brain games, challenges and having to use your mind to advance through a series of tasks. I'm not exactly a fan of hacking and slashing your way through a situation so don't expect my brain children to be as linear as previous experiences. However, much like a classic RPG, I couldn't have you walking through a treacherous area and expect you to happy with the reward of just making it through... Right? Low and behold, I'm not exactly a seasoned professional at these things so expect my inspirations to be deeply rooted in my experiences as a gamer, and also an avid Role-player. I'm sure there will be tons for you to learn, and even more for you to unlearn before you can find your way. Conclusion I bet you're wondering when you'll get to see all this stuff I'm very very gently insinuating to exist, well when the flood gates of the Closed Beta raise then the precious expansion of sandbox-style content I've been working on will surely begin to leak out in all forms of guides, instructional and tutorials. Oh and before I leave you with a sore taste in your mouth, I figured I'd give you a little bit of candy for all the trouble I cause by making you read this rather.... plain development log. I didn't say it was the best candy, just a little bit of mystery... Where does it lead? Stephen
    2 points
  2. Seth's Development Log Social Improvements Dear Ninja, This is a quick Development Log from, we have done a lot more than this although we wanted to give you guys something to show for what we've been actively developing! Split and Combine Stack Using Shift + Left Click you can split and combine stacks. Shops and Character Creation You can now rotate your character by pressing the arrow keys or WASD while in a shop or character creation scene. You can also select the Bald hairstyle, which is selectable for both male and female genders. Social You can now block and report players by right-clicking them, then selecting "Report" or "Block" which will immediately do the action without having to input anything. Report Reporting a player allows you to inform staff of misconduct. We're also going to remove the bilingual rules, we are only going to moderate users if they are reported. When they are reported, we will translate their text if it is not a language we do not understand to punish them if they are indeed breaking rules or harassing players. It is no longer the job of staff to actively moderate the community, it is up to the community to report players that are breaking the rules. We will still moderate although, we're going to focus more on community events vs. actively policing everyone. We will punish users who are causing problems and start watching their behaviors in-game, before officially banning them. Reporting allows us to find the troublemakers without interfering with player's experience in-game. It also provides us an easy way to dish out punishments and provide a more private experience for players. Block Blocking a player will prevent all communication from them, including chat bubbles and messages. This also blocks any invites they send you, such as a team or trade invite. We've done a lot more than this, it is being saved for my final Development Log next month! It will be my biggest one we've ever had, introducing a lot of new features to get everyone excited for the Beta launch.
    1 point
  3. @Indra, right now we're trying to draw in the anime fans that know how to make games to an extent. Finding professional people is not going to be possible, this is aimed to recruit novices that want to get better at making games. This is a great place to start, although you need to show you are passionate and have put in the work into something like RPG Maker and Game Maker to an extent. We're working on coding our own engine and not going to be limited to Eclipse Origins, or any other cookie cutter engine which will enable us more control and power over our games.
    1 point
  4. Pretty sure we appriciate your time ,now next time you want to make this long post ,make sure it is not 5am bud . Sweet glasses. Now idea:hence it is secret idea,make it that you can only enter once you have gathered x amount of items like snake lair gates. Like lets say the entrance to cave was sealed for a purpose,to remove seal you need x amount of items,perhaps there is npc that teaches you jutsu to unseal it. P.S. Ignore me,i can toss ton of ideas but not make them come true
    1 point
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