Ueda

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Posts posted by Ueda

  1. Dear Ninja,

    With most of our community activity taking place in Discord in recent years, on top of an onslaught of spam bots on the forum these days, we've decided to move all community activities to our Discord server.

    For years now, we've been slowly transitioning to it as the way we communicate with our players. It's become the default mode of communication for gamers everywhere in 2024, so it makes the most sense to just move it all there.

    Click here to join our discord server

    Best Regards,
    Ueda

    • Like 6
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    • Sad 6
  2. Dear Ninja,

    With most of our community activity taking place in Discord in recent years, on top of an onslaught of spam bots on the forum these days, we've decided to move all community activities to our Discord server.

    For years now, we've been slowly transitioning to it as the way we communicate with our players. It's become the default mode of communication for gamers everywhere in 2024, so it makes the most sense to just move it all there.

    Click here to join our discord server

    Best Regards,
    Ueda

    • Like 7
    • Sad 9
    • Boring 1
  3. Nin Online Vision™ Contest

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    Here's a fun mini-event for the community that I'm calling - Vision™ Contest - as the title suggests, you goal is to come up with a list of things you would change to Nin Online that would make it a better game. This is not a serious contest and you're free to meme and/or take it as seriously as you like!

    Rules

    Use the following format to respond to this topic, but fill in the details.

    Quote

    New Name (eg. Nin Offline)

    Description (Nin Online but everyone around is an NPC controlled by AI that isn't a douchebag and are always nice to you)

    Features (Optional)

    • There's advanced masteries
    • Cloud village added
    • You can use hate speech freely

    Changes (Optional)

    • Mist village is removed
    • Flicker is nerfed
    • Stamina removed

    You can also be really extra and come up with screenshots or concept art of your own Nin Online™.

    Deadline & Judging

    The dateline for submissions is 20 August 2024 at Midnight EST

    The judging will be 50% based on reactions to your post and 50% based on judging by me, the vision master.

    Prize

    The winner will receive 20 Ninja Credits

    • Like 4
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  4. Starting January 31st 2024, we will no longer be accepting support requests about forgetting email addresses. It will be fully your own responsible to note down your email addresses or rely on this tool to get your email addresses back. We cannot continue to allow our limited support team to be inundated with such requests and be used in place of a notes app or password manager.

    • Like 3
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  5. image.png

    Dear Ninja,

    Nin Online's Annual Christmas Event - Let It Snow - Is LIVE!
    This year, we've opened the doors to the Hidden City of Joy, a city filled with zombies, evil snowmen and also... Presents!
    Players familiar with this event should be glad to know, this year there are new special types of zombies, new rewards and an expanded map to explore.

    image.png

    Free Stat Reset
    Check with Santa if you are Naughty or Nice! You'll see if you can get a Free Stat Reset, or you have to redeem yourself first.

    Kill Zombies to trade brains for presents
    There's a time-exclusive Christmas Shop where you can trade zombie parts for special Christmas themed cosmetic items or even Event Coupons!

    How to Participate?
    Talk to the Holiday Event NPC in each village to get transported to the Hidden City of Joy. Talk to Santa Claus to learn more about the rules of the event.

    Merry Christmas & Happy Holidays!

    - Nin Online Team

    • Like 6
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  6. image.png

    Today's balance patch is brought to you by a mixture of balance team patch notes and my own based. My changes are highlighted in green.

    Summons
    War Toad (NPC) can now cast Triple Mud Bullet Technique 
    (NEW) Triple Mud Bullets Technique - fires 3 Mud Bullets (same Cast Type, Cast Time, Range, Base Damage, Cooldown, Speed)
    Big Snake (NPC) Health decreased from 600 to 500
    Big Snake (NPC) Base Damage decreased from 12 to 8
    Big Snake (NPC) Attack Speed increased from 1100ms to 1000ms
    Big Snake (NPC) Pathfinding Mode changed from A* to Dumb
    Snake Poison Projectile Speed increased from 300 to 200
    Mother Slug (NPC) Base Stats increased from 20 to 30
    Minor Slug Heal Technique Range increased from 2 tiles to 45 tiles
    Greater Slug Heal Technique Range increased from 2 tiles to 5 tiles
    Large Clam (NPC) Range increased from 2 tiles to 9 tiles
    Large Clam (NPC) can now cast Bubble Solution Spitting Technique
    Wild Slashes (NPC) Cooldown Time decreased from 21s to 15s
    Wild Slashes (NPC) Range increased from 4 tiles to 6 tiles
    Wild Slashes (NPC) now applies Bleeding I
    Wind Mask (NPC) now applies Slow I
    Monkey King (NPC) Health decreased from 600 to 500
    Stun Smash (NPC) Stun duration decreased from 3000ms to 2000ms
    Fire, Poison, Lightning, Wind, Earth, Water Puppet Summoning Cooldown decreased from 90s to 60s
    Fire, Poison, Lightning, Wind, Earth, Water Puppet Summoning CP Cost decreased from 100 CP to 60 CP
    Fire, Poison, Lightning, Wind, Earth, Water Puppet (NPC) can now Run

    Weapon Mastery (Sword)
    Shockwave Slash Technique CP cost increased from 15/15/15 to 20/20/20
    Shockwave Slash Technique Cooldown Time decreased from 19/19/19s to 18/18/18s
    Risky Blade Dance Technique range increased from reduced from 6 tiles to 5 tiles
    Wild Slashes Technique CP cost increased from 30/30/28 to 37/37/35
    Blade Piercing Technique CP cost increased from 20/20/20 to 30/30/30 
    Blade Piercing Technique Bleeding Rank changed from I to III

    Wild Slashes Technique Strength Requirement increased from 40 to 45
    Blade Piercing Technique Strength Requirement increased from 35 to 40
    Crescent Moon Beheading Technique Strength Requirement increased from 50 to 55
    Dance of the Crescent Moon Technique Strength Requirement increased from 60 to 70
    Shockwave Slash Technique Speed Increased by 20%

    Swords
    Wooden Katana Strength Requirement increased from 12 to 13
    Wooden Katana Base Damage increased from 2 to 5
    Broad Sword Base Damage increased from 6 to 8
    Broad Sword Attack Speed increased from 1400ms to 1300ms
    Butcher Sword Strength Requirement decreased from 40 to 33
    Butcher Sword Base Damage increased from 12 to 15
    Nikuya Strength Requirement decreased from 63 to 53
    Nikuya Base damage increased from 17 to 24
    Nikuya Attack Speed increased from 1500ms to 1300ms
    Spiked Baseball Bat Base Damage increased from 24 to 30
    Spiked Baseball Bat Attack Speed increased from 1800ms to 1700ms
    Stylish Sword Base Damage increased from 22 to 26
    Stylish Sword Attack Speed increased from 1500ms to 1400ms
    Adamantine Staff Attack Speed decreased from 1400ms to 1500ms

    Weapon Mastery (Tools)
    Triple Explosive Tag Technique Cast Time increased from 1s to 2s
    Shadow Shuriken Technique now interrupts
    Shadow Shuriken Technique Cooldown Time increased from 22/21/21s to 27/26/26s
    Exploding Spiked Ball Technique no longer interrupts
    Exploding Spike Ball Technique Damage reduced from 39/39/40 to 37/37/38

    Medical Mastery
    (Experimental) Chakra Scalpel Technique Cast Time increased from 1s to 2s
    (Revert) Chakra Scalpel Technique Buff Duration increased from 45s to 60s

    Water (Int) Mastery
    Water Prison Technique Snare Duration decreased from 3000ms/3500ms/3500ms to 3000ms across all ranks
    Water Prison Technique now deals 15/16/17 Base Damage up from 15/15/15
    Water Substitution Technique CP Cost increased from 30/30/26 to 32/32/30
    Water Subtitution Technique Intellect Requirement increased from 40 to 45
    Great Water Shark Technique Range decreased from 10/10/12 to 10/10/11

    Gentle Fist
    Palm Bottom Technique Strength scaling decreased from 60% to 33%
    Mountain Crusher End Cast Time increased from 500ms to 800ms

    Wind Mastery (Fan)
    Slow III debuff duration decreased from 6s to 5s
    Wind Mask Technique Cooldown Increased from 17/17/18 to 20/20/19
    Wind Mask Technique Snare Duration reduced from 1.5s to 1.2s across all ranks

    Fire Mastery
    Dragon Fire Technique Intellect Requirement increased from 60 to 65
    Great Fireball Technique Range increased from 12/15/15 to 14/15/15

    Lightning Mastery

    Lightning Spear Technique Damage increased from 29/29/30 to 32/32/33
    Lightning Cutter Technique Damage increased from 38/38/39/39/40/40 to 40/40/41/41/42/42
    Lightning Current Technique Damage increased from 18/18/19 to 22/22/23
    Lightning Current Technique Stun Duration increased from 1s to 1.2s across all ranks

    • Like 3
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  7. Dear Ninja,

    image.png

    We've just launched a brand new major feature - Guilds!

    Guilds are player organizations where you can contribute towards a common goal, and build towards a large community of like-minded individuals, collectively getting more powerful.

    Be warned that guild names cannot be changed and owners cannot be transferred without restarting.


    Guild Features

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    Guild Perks

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    Guilds comes with many cool features, like Guild Ranks, Guild Emblems, Bulletin Boards, Guild Chat Channel, Friendly Fire Toggling, Alliances and more, all unlockable through the Guild Perks System.


    Guild Emblems

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    There are hundreds of customizable pieces to choose from to create your guild's unique emblem. With the current pieces, there are a whopping 400,000+ possible combinations of Guild Emblems to create, not even including color options!


    Creating a Guild

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    Creating a guild can be done through the Guild menu by Gold & Silver Ninja. It costs 10,000 Ryo.

     


    Conclusion

    With this Nin Online is now complete faction-wise. You are born into the ninja world alone, but you choose a village to be born in, choose a clan (family) to be born as, join a corporation as an occupation and join or create your own guild, which is like your friend circle, and find teams to go on short-term missions with.

    We hope you enjoy this new feature!

    • Like 6
    • Thanks 1
  8. Version 4.6.5 released
    This update contains a couple of features and fixes to issues with the previous update(s)! Apologies, its a pretty big one and done in record time too, so thank you everyone for helping with testing!

    Fixes to Dodgeball Event to fix people coming into match with dodgeballs ready
    Capture point alerts reduced from every 2 minutes to every 5 minutes per location
    Fixed an issue with capture progress being shown on the wrong maps
    Added support for capture points on water
    Added hover to Map Zones on Map Name HUD to show what the zone means (Helpful for newer players)
    Fixed World Map issue due to village capture color glows
    General optimizations to the Capturing Point system

    Version 4.6.5b released with the following changes

    Removed Asp.Net target framework reference
    Hopefully this fixes the issue where new players are being told to install the wrong runtime files

    Left click to Attack/Interact & Pickup Items
    You should now be able to play Nin mostly with mouse and one hand on keyboard

    pickup2.gif

    Improved responsiveness to Chakra Charging, Movement and Attacking
    There should be about a 1-25ms decrease in latency for these controls

    Map Timer Variable HUD
    We're able to make a variable (such as the boat timer & prison timer) appear in a timer

    HUD Leaderboard Tournament Schedule fixed (hopefully)
    Now also displays on-going tournaments with "Happening Now"

    Fixed Raid Info HUD expand button triggering Capture Point HUD

    Fixed Capture Points being captured when nobody is on that map Fixed NPCs not being able to walk on Capture Points

    Fixed run speed inconsistencies (by accident)

    Added Timer to "Across The Seas"

    SeaTimer.gif

    Added capture points outside each village hospital to make it easier for villages to defend themselves

    Another update has been pushed with the following fixes & changes

    (Hopefully) Fixed issue where some people can't target with mouse
    Option to turn off Mouse Attack / Interact Controls
    Use HWID (Hardware ID) instead of MAC Address to identify users
    Fix issue where some quests were not working
    Fix issue where players randomly get kicked out of the game when another user logs on
    Alerts for Capture Points only trigger after 10% has been captured to avoid spam when someone just runs over them
    Fixed issue with Buff hovering/cancelling
    Fixed logo on screenshot being cut off
    Fixed Cash Shop stash not showing amount of items remaining to claim

    Added functionality for Events/NPCs to check Time of Day 
    This will be useful for adding things like Night Market only being open at night and some shops only being open in the day
    Added functionality for Events/NPCs to check PvP Timer
    You no longer need to wait 30 seconds to board the ship map "Across the Seas" but you cannot board while you are in combat
    You no longer need to wait 15 seconds for Summoning Toad, but you cannot use it while in combat
    Added secondary Movement Keybinds

    (Devs Only) Improved Event Editor
    Expand all/Minimize All button and cleaner table style layout
    Fixed Command Window appearing outside of screen
    Fixed Character Reset not logging player out
    Fixed infinite loop map warps issue

    As seen in Takumi Castle 

    Nin Online version 4.6.6 has been released with the following changes

    Added new animated trees system
    This is the first part of a resource system for new professions

    (Hopefully) Fixed a black screen error for some users

    Fixed Election Voting going to the wrong person (All votes have been reset)

    Trees4.gif

    Nin Online version 4.6.7c has been released with the following changes

    Fixed seasonal graphics (You might need to clear mapcache)
    Added Resource Gathering system (Yet to launch feature for players)
    Fixes for resource gathering learnt from testing yesterday
    Fixed black screen infinite mouse cursor error when changing maps
    Fixed warping for admins in Map Editor
    Fixed server's MySQL version incompatibilities with our host's mysql update

    Nin Online version 4.6.7d has been released with the following changes

    Fixed [SPartyUpdate] Error Logs spam
    This was confusing people from serious errors

    Fixed art issues with winter tilesets

    Nin Online version 4.6.7e has been released with the following changes

    Fixed an issue with the latest client versions causing massive server lag 

    Fixed Nin Logo icon being missing on the client window

    Improve Player Targetting UI layout

    Fixed seasonal tilesets (again) this time better. It was previously taking up too much memory and making other art aspects of the game suffer (namely, player characters missing clothing)

    Fixed logging into the game for the first time having ugly infinite cursor issue

    Nin Online version 4.6.8b as been released with the following changes

    Fixed wrong .NET Runtime being asked to install for good this time

     

    A hotfix has been pushed with the following changes

    Fixes to a lag spike that is caused when another user logs on caused by recent changes

    Added possibility of random snowfall instead of rain during winter

     

    General optimizations to server performance

    Honey changed from 2s Stand Cast to 1s Run Cast

    Bandages changed from 1s Stand Cast to 1s Run Cast

    Poison Antidotes changed from 2s Stand Cast to 2s Run Cast

     

    Nin Online 4.6.9 has been released with the following changes
    Fixed bug where you could get stuck in an event dialogue with no text if you got warped while in dialogue

    Developer & Backend Changes
    Fixed an out of bounds error that occured in Player Movement code
    Moved Village MOTD and Orders to  RP Live Stats (Saved in MongoDB)
    Added ability for NPCs/Events to Open/Close User Interface windows like Inventory (Mainly for Tutorial)
    Added Village/Missing Conditional Branches in Event System
     Fixed Right-click to delete events in Map Editor
    General code refactoring
    Optimized client pinging (and stopped in pinging in main menu)
    Added Networking Stats (Packets in/s, Packets out/s) to Debug Menu
    Fixed Resource Rendering in Map Editor
    Toggles to hide all other layers and to hide resources
    Fixed village selector in editors sometimes allowing wrong values

    Repriced Denkai's tools to be more competitive
    Fixed Horoscope being bugged
    Made Shadow Kunai Clone & Fuuma Wind Shuriken not share CD

    Nin Online 4.7.0 has been released with the following changes

    Improved Mouse Attacking
    No longer works as a secondary direction setter like right click. It only sets direction on attack/interact, not when held down.

    Reverted events change to hopefully fix recent issue with quests/missions not working

    Improved Friends List

    Fixed Item Packs not giving items sometimes

    Developer & Backend Changes
    Optimized sending player variables heavily
    Improved Map Report / Map List to allow for sorting by dates etc.
    Cleaned up Map Report system packets
    Handle dailies (Daily resets) better and immediately on login
    Code cleanup of Join Game method
    Fixed an out of bounds error related to projectiles/combat
    Client-side code cleanup of Projectiles
    Removed legacy code to do with clan selection

    TestMapList.gif

     

    Nin Online 4.7.0b has been released with the following changes
    Right click -> Split Stack option

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    Dragging separate stacks into each other combines them
    Hovering Stats shows base stat

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    Clicking on heads of players no longer causes an attack
    Added graphics for new hairs and items

    Developer & Backend Changes
    Fixed right click to delete tiles and attributes
    Ignore Case for Map Report search

     

    New Launcher Art

    image.png

    Version 4.7.2 of Nin Online has been released with the following changes
    Chatbox now has icons instead of [Global] [Say] tags

    image.png

    Items obtained through Item Packs now display in a UI instead of in Chat Messages

    image.png

    Items obtained in dialogues/events now display on screen
    Added a reply button to the mail system to quickly reply to people who mailed you
    Election winners (Council Members) are now displayed on the Election UI after the voting period concludes
    Fixed Election issues
    Improved End Cast time animation to use the casting pose as the end frame instead of looking like you're the one who got stunned
    RP Panel now includes missing ninja from your village so you can pardon them
    Prevent Mission Tracker from leaving the screen
    Added search for Game Guides
    Fixed NPCs that can't walk on water spawning in water

    (Backend) Event system commands to Set and Take items now also take into consideration equipped items
    (GMs) In GM Panel, there's now a Map Ninja List that can be used to manage ninjas on the current map
    (Backend) Dialogues/Events can now open specific tabs in Social and Ninja menu
    (Backend) Added selector for Caster Pose in Jutsu Editor

    Version 4.7.3 of Nin Online has been released with the following changes
    New Item Pickup HUD
    Fixes to default positions of certain UI elements
    Fixed DBE picking up Dodgeballs issue

    furnitureObtained.gif

    ItemsObtained.gif

    DropItem.gif

    • Like 2
  9. Improved Login/Quick Login
    Fixed issue where it was expiring tokens when you relogged in while your character is still in-game
    Now only applies 30 second PvP timer (stay in-game) when you logout with a PvP timer
    Sped up the process to logout if you have no PvP timer substantially.
    Added warning when logging out.

    Map Capturing System

    This is a major new gameplay mechanic!

    image.gif

    Capture Points on maps allow (up to 4) ninja to stand or fight within them to capture the map. Ninja of enemy villages can oppose by standing in any capture point on the same map to defend the map. Once a map is captured it provides a 1.25x Drop Rate bonus to ninja of that village.

    image.gif

    If a village map is captured, it will become a War Zone until it is reclaimed by it's original village.

    image.png

    Captured maps will glow the village color on the world map

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    Captured maps will show an Icon of the village beside the name of the village

    Other changes

    Repositioned Ninja menu expand character button so it doesn't clash with "Spend Mastery Point"
    Improved Mini-map Icon art
    Fixed a crash when bingo book is opened with no bounties at all

    • Like 4
  10. Nin Online version 4.6.1 has been released with the following changes
    Resyncing Cash Shop Items is now threaded (optimized)
    Fixed a bug where cash items could no longer be claimed under rare circumstances if stashed
    Added live stats to Maps (similar to live stats for villages and tournaments)
    Map Name fade in/out now standardized across frame rates
    Improved styling for Player Info window (right-click player menu)

    image.png

    Features.png

    (Admin) Added better selectors for Item and Jutsu Icons

    Prettier UI for Inventory Expansion
    It also now opens the in-game cash shop instead of the website (less intrusive)

    (Backend) Variables/Switches can now be set to reset on login/logout

    (Backend) Events can now set variables to "scopes"
    For example, setting the player's team's variables, or everyone on the map the event is ran on.

    Election System

    This is another step towards a more automated and significant role in factions and politics in Nin Online. While it is a huge change, we hope that players will understand that these changes with the political systems will eventually facilitate a much better overall experience. We will further build upon this to make players able to control much more within the game's state by participating in these RP systems.

    Apply to run for council member
    Also able to see what other candidates are like before the voting begins. The application stage is set to 4 days at the moment, but we can increase this through our server settings at any time.

    image.png

    Manage your campaign slogan and appearance on the voting page
    Once the voting begins, you will no longer be able to update it!

    image.png

    Vote for your favorite candidate for council member
    Pick people who represent your ideals, support your causes and will choose the Kage you will be proud of.
    There will be 7 days (we can adjust this too, but only before an election starts) to vote and you can visit the voting station at any time.

    image.png

    Council members will then decide on the next Kage
    Council members will have 3 days to finalize their decision for Kage, they will manage it by accessing their Village RP Menu and putting in their pick for Kage.

    If there is a tie, nobody will be picked and the dateline for Kage selection is delayed a day (the Kage term is not extended).

    image.png

    image.png

    This system will roll out and replace all manual leadership systems for all villages, including Mist and Sand. We will no longer manually manage who leads each village. There will not be any different political systems per village (in the near future).

    Bugs.png

    Ninja Menu improvements to stats adding
    If you reset stats, it will immediately update without you re-opening the menu

    Stat Resets won't be consumed if it will take no effect
    If a stat reset is used when there are no stats to reset, it will not be consumed. To prevent accidentally resetting stats multiple times mostly.

    Fixed bug where Experience from Missions are not granted to you if you are fainted when it completes

    image.png

    • Like 2
    • Funny 1