Lets start saying that Nin's tutorial is not bad at all. But it just feels...boring and short? especially if we compare it with other Mmos, or with the mobile version of nin (Yeah, nin has a mobile version which is kinda abandoned ).
The pacing also feels extremely weird for some reason. You're an academy student for 5 minutes, then a genin for months ( less or more if you get lucky with the CE ), and then Jonin/Sj if your kage likes you.
This mobile version is not a 1-1 port of the Pc version of nin. It comes with new features ( Which are extremely good, and i'll be making posts in the future to see if we can bring these features to Pc nin ) and different maps.
One of these "features" , is the academy // tutorial area, being completely different. And i think we can 1-1 copy stuff from this and bring it to the Pc version of the game.
Before i start, i apologize for the image spam lmao
From the get-go, you can see you're not alone, there're Npcs that will be your academy classmates.
These classmates aren't just there for the looks. They all have dialogues, and interact with both the teacher and you ( the player ) throughout all your time at the academy.
Sometimes, we also get to pick some dialogues ( Which dont add anything, but they're pretty cool to have since they make you feel part of the story )
Your classmates aren't the only Npcs which kinda feel alive. Teachers also walk to us after some dialogues, announcing us the next lesson is about to start.
These classmates can be used for future content as well. Finding some of them in the village giving you missions, finding some in future arcs, maybe making a classmate turn evil and be part of an organization ( with a classmate of each village ) ,etc.
A problem i think Pc nin has with the current academy//tutorial, is that i think the lessons are way too short and dont teach much. The combat lessons in all 3 villages are pretty much the same, you either fight a clone of the teacher, or some animals, you die at first, and then you proceed to kill it.
But i got pretty amazed when i got to the combat lesson of the mobile-version because you get to fight a classmate ( They'll chase you and actually fight back ) . It just makes the whole lesson feel more inmersive and not in a 2 minute class punching some soul-less Mob. It just makes you feel you're in an actual academy ( it also does a better job at explaining how combat works, fighting an actual human model, and making it not die with a single punch or 2 )
To teach the player what BI are, we can just make the player fight the teacher first, insta die, ( Then you spawn in the infirmary,etc,etc), and then you get to fight your classmate.
This also applies to range, jutsu practice and pretty much every lesson.
There's no proper " Theory lesson" in the mobile version. But that doesn't mean it doesn't need some tweaks as well.
The current Theory Lesson is just a black screen with text. Doesn't make a great job at explaining most stuff ( It's also missing a bunch of information ).
Making a player that just downloaded the game read walls of text isn't that appealing imo. We can change this by replacing some of this text with videos!
When teaching the masteries, showing some videos with battle simulations or some jutsus, would hype the player while teaching them on a more visual way.
Somewhere in the middle of the tutorial, you get sent home, and the 2nd part of the academy gets level locked. This is great imo, its a good and short grind ( literally 5-10 minutes ), teaches more about how combat works, while making the whole "academy arc" last longer.
If we make this right after we finish the "Jutsu lesson" it'd be a nice way to implement my past idea ( marked as planned ). Rewarding students with the Fuuma shuriken jutsu right after the jutsu lesson, and then making them grind the levels needed to continue.
Just a personal note, but this could be done twice until lvl 10 ( lvl 1 - 2 academy lessons > lvl 5 - 2 academy lessons > lvl 10 - 2 academy lessons )
Imo we should make the " Welcome to X village " current missions, a part of the academy, prior to the final exam ( And also PLEASE make the player WALK instead of insta teleporting them to the mission desk, this only makes the player feel extremely lost since they dont know the map )
Finally, in the mobile version, after a timeskip, you graduate with all your classmates.
And here i do think that the Pc version of nin does a better job , ONLY with SAND's version of the academy.
We have more than a simple written exam ( which everyone just skips ) , we have to kill scorpions and collect 10 tails in order to unlock the gate and take the exam.
Yeah , this might be extremely simple, but its a great start and way to make the FINAL exam, feel like it.
While i do think this is extremely good, it could be pushed a little bit more. Maybe adding some puzzles, or stages to it. Maybe fighting another classmate like the combat lesson, but with jutsus and more hp included? We can just brainstorm here, but making the final exam feel a bit more challenging than just a " skip " button would be great. ( And adding this to every village, since its just a sand thing atm )
Yeah, this all sounds like A LOT of work, but most villages academy already have some kind of unused map inside them. We can just use those maps, and make some village NPCS our classmates. ( Sand doesnt have any unused maps, but making some simple map will do )
These academy tweaks would help a bit with that. Making the "Academy student" rank last more ( Maybe until lvl 15? ), and making the early lvl experience not feel like a grinding simulator until you get your first mastery.
As always, excuse my poopoo english and leave sum ideas//opinions if possible /y
Rory recently reposted a review a youtuber made of the game, and i think we can clearly see when and how the tutorial fails on guiding the player